Whether you check out the blog for free, snag a PDF for your tablet, or buy the beautiful hardcover for your shelf, your players will thank you—mostly because they will finally feel like heroes for surviving a fight they almost lost.
You do not need to memorize a 300-page document to make your monsters smarter. Follow these three quick steps before your next session:
Unless a creature is undead, mindless, or a berserker, it doesn't want to die. If a monster has high speed, it should move in, attack, and move out of reach, forcing the players to waste their movement chasing it down. Examples of Tactical Changes Typical Behavior "The Monsters Know" Tactic Fight to the death, melee