It maximizes Nvidia's RTX hardware ray tracing (RT Cores) and OptiX denoising.
: Users can now drag and drop .sbsar files directly into Cinema 4D to generate Redshift materials via the new Substance Material Node . Key Feature Comparison Table Feature Category Cinema 4D 2024.2 Highlights Redshift 3.5.24 Highlights Performance Rigid bodies scaled by effectors Apple M3 HW Ray Tracing support Simulation Pyro Dynamic Surface emission Improved particle system extraction Workflow New Key Reducer for mocap Substance node drag-and-drop support Rendering Redshift as the default renderer Improved firefly rejection in RT Practical Workflow Tips
For artists managing massive scenes—like a forest of trees or a parking lot full of cars—manually texturing variations is incredibly tedious. The updated Redshift Jitter Node allows users to inject random variations in color, roughness, and texture placement across Cloner objects automatically. This vastly enhances scene realism while keeping material counts low. Optimized Memory Management (Out-of-Core Texturing)
The Pyro toolset, used for generating fire, smoke, and explosions, receives crucial viewport updates in 2024.2. Artists can now preview emission behaviors with greater fidelity before committing to a final render.
material. It’s designed to be physically plausible, so whether you’re making frosted glass or car paint, the light reacts exactly how you’d expect it to in the real world. Improved Distant Light:
| Software / Platform | Supported Versions | | :--- | :--- | | | Windows 10, glibc 2.17+ Linux, macOS 12.6/13.3+ | | 3ds Max | 2018 and above | | Blender | 2.83 and above | | Cinema 4D | R21 and above | | Houdini | 17.5 and above (18.0+ on macOS) | | Katana | 4.0v1 and above | | Maya | 2018 and above |