– Create a small sphere or other primitive object to serve as the collision projectile. This object should be set as a polygon object since it does not participate directly in the fragmentation process. Animate the object to travel through or intersect the NURBS plane across the timeline, which in tutorial examples was often set to 100 frames.
Controlled how many micro-particles were spawned at the fracture seams. Step 5: Setting Up Secondary Elements (Dust & Fire)
Dictated how much force the object could withstand before fracturing.
Blast Code does not just cut geometry into pieces; it assigns physical properties to those pieces via . You can define a surface as brittle (like glass), ductile (like metal), or dense (like reinforced concrete). When an impact occurs, the plugin references these layers to calculate accurate stress fractures. 2. Procedural Crack Propagation
During my testing, I was pleased to find that Blast Code significantly improved my workflow and performance in Maya 2013. The plugin's tools are well-designed, intuitive, and seamlessly integrated into the Maya interface.
– Set the Crack Options to map-based control and use a Ramp texture to reduce the overall crack region distribution. This prevents overly aggressive fracturing and produces more natural break patterns.
Create a Blast Locator and position it exactly where you want the impact to happen. In the Attribute Editor, you can adjust the , Radius , and Falloff of the explosive force. Step 4: Define Material Properties