_recordedActions.Add(new MacroAction VirtualKey = key, IsDown = true, DelayMs = 0 ); while ((GetAsyncKeyState(key) & 0x8000) != 0) Thread.Sleep(5); _recordedActions.Add(new MacroAction VirtualKey = key, IsDown = false, DelayMs = 0 );

if (!_disposed)

If your recorded macros trigger too slowly or fail to register in-game, the built-in delay tracking may be too long for the game engine to read properly.

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